![]() ![]() RG: I reflected on things for a year after Friday the 13th: The Game launched before starting to lay the groundwork for getting Killer Klowns moving. Play IGN: Having helped kicked off this movement through Friday the 13th, what learnings have you brought to this project? ![]() Everyone has poured their hearts and souls into this project. Maybe along the way, we can share our love of a classic with you as well. From Outer Space! Clowns are scary! Invasions are frightening! Even if you don’t know the movie, you’re going to be able to jump right in and share in the fun and steer the course of the match so you have your own story to tell. End of the day, yes this is based on a movie, but ultimately we are talking about Killer Klowns……. Stepping back though, new fans and old will both get this right away. The filmmakers were ahead of their time, and having them involved in our process has been not only a privilege, but also a joy and a ton of fun. Honestly this movie is a game when you watch it, it wants to be a game, it HAD to be adapted into a game. The movie has a little of everything, dozens of Killer Klowns, all kinds of delightfully unaware 80’s human caricatures, surreal scares, wacky kills, batshit bonkers weapons… I could go on and on. The translation of Killer Klowns to video games has been pretty natural. It’s hard not to get caught up in their passion for this project. Everyone left that call saying “Oh my god we have to do this!” Teravision is brilliant. From there, we took it to MGM and the original filmmakers. I visited them in Bogota and they not only understood what I wanted to accomplish, they ran with it and innovated on it. They know horror, and they love multiplayer games. Good Shepherd gave me a lot of freedom to bring on the right partners, and I knew immediately Teravision was who I wanted to work with to give the game life. That feeling is what I wanted to capture for players, so it’s been a good jumping off point. I’ve always enjoyed that it’s funny but also genuinely creepy as hell. The movie is off the wall, but it keeps you viscerally invested in the characters… taking you along for a crazier and crazier ride. ![]() That was an incredible era for filmmaking. It’s everything that makes '80s horror great. Randy Greenback: I’m a massive horror fan and Killer Klowns has been a bucket list item for years. What made Killer Klowns a natural addition to it? To tell us how, we got Greenback himself to answer some of our biggest questions after the reveal: IGN: The '80s Asymmetric Licensed Horror Game' has become an unlikely subgenre in recent years. ![]()
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